1 Scene INFINITE Levels by Spawning Levels from ScriptableObject Data at Runtime
Published: 03 Sep 2024
Learn how I used ScriptableObjects to spawn tiles and prefabs into my single game scene to support INFINITE numbers of levels! Using a simple editor tool and the Tilemap, I crafted the levels in the editor, saved them to a ScriptableObject to ensure visual consistency across the levels and keeping a small game footprint.
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📚 Resources:
🟠 Editor Tool Tutorial: https://youtu.be/6MkYUYuuhLM
🟠 How I used the Tilemap to build these levels: https://youtu.be/dAAIoJ0chXw
🟠 How to combine meshes at runtime: (coming soon 😉)
🟠 Play the Game on Itch: https://llamacademy.itch.io/minigolf
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