Published: 03 Sep 2024

Learn how I used ScriptableObjects to spawn tiles and prefabs into my single game scene to support INFINITE numbers of levels! Using a simple editor tool and the Tilemap, I crafted the levels in the editor, saved them to a ScriptableObject to ensure visual consistency across the levels and keeping a small game footprint.


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/minigolf


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๐Ÿ“š Resources:

โšซ Editor Tool Tutorial: https://youtu.be/6MkYUYuuhLM

โšซ How I used the Tilemap to build these levels: https://youtu.be/dAAIoJ0chXw

โšซ How to combine meshes at runtime: (coming soon ๐Ÿ˜‰)

โšซ Play the Game on Itch: https://llamacademy.itch.io/minigolf


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