Read Texture Data from C# Scripts
Published: 25 Oct 2022
In this Unity tutorial you'll learn how to sample texture data from within your C# scripts and do something based on the sampled result. Specifically today we'll be using the grayscale value of the colors to choose a weighted random pixel. Once we know that we'll be updating a virtual texture on a SpriteRenderer to show us the bounds of where we were sampling and the specific pixel sampled each time.
Reading texture data in your scripts has a wide variety of applications in Unity. From Editor Scripting to show brushes, to runtime weighted bullet spread there's as many options as you can come up with!
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📚 Resources
🟠 Get Pixels: https://docs.unity3d.com/ScriptReference/Texture2D.GetPixels.html
🟠 Get Raw Texture Data: https://docs.unity3d.com/ScriptReference/Texture2D.GetRawTextureData.html
🟠 Create Sprite: https://docs.unity3d.com/ScriptReference/Sprite.Create.html
🟠 Create Texture2D: https://docs.unity3d.com/ScriptReference/Texture2D-ctor.html
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