How to Show a Path to a Target | AI Series Part 31




Published: 12 Oct 2021

Learn how to show your players a path to their target destination! A great tool for tutorials, debug visualizations, and providing in-context directions for your players. We'll achieve this using the built in NavMesh + Navigation System, but don't worry - no NavMeshAgent required! This works perfectly with a First Person Controller, or Third Person Controller. Actually we're using the Unity Standard Assets for the Controller.


🔶 ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out 🙂

👨‍💻 Get the FULL FREE PROJECT on GitHub: https://github.com/llamacademy/ai-series-part-31/

🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly


📚 Resources:

🟠 NavMeshPath: https://docs.unity3d.com/ScriptReference/AI.NavMeshPath.html

🟠 NavMesh.CalculatePath: https://docs.unity3d.com/ScriptReference/AI.NavMesh.CalculatePath.html

🟠 NavMesh.CalculateTriangulation: https://docs.unity3d.com/ScriptReference/AI.NavMesh.CalculateTriangulation.html


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.


Connect on Social Media

Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.