How to Show a Path to a Target | AI Series Part 31




Published: 12 Oct 2021

Learn how to show your players a path to their target destination! A great tool for tutorials, debug visualizations, and providing in-context directions for your players. We'll achieve this using the built in NavMesh + Navigation System, but don't worry - no NavMeshAgent required! This works perfectly with a First Person Controller, or Third Person Controller. Actually we're using the Unity Standard Assets for the Controller.


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๐Ÿ“š Resources:

โšซ NavMeshPath: https://docs.unity3d.com/ScriptReference/AI.NavMeshPath.html

โšซ NavMesh.CalculatePath: https://docs.unity3d.com/ScriptReference/AI.NavMesh.CalculatePath.html

โšซ NavMesh.CalculateTriangulation: https://docs.unity3d.com/ScriptReference/AI.NavMesh.CalculateTriangulation.html


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


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