Opaque Objects Making It Hard to See? Fade Them Out with the Standard URP Shaders #shorts




Published: 21 Jul 2022

Full Tutorial on YouTube: https://youtu.be/vmLIy62Gsnk


Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!


In this tutorial you'll see how to determine which material properties to adjust for the standard URP shaders:

⚫ Unversal Render Pipeline/Lit

⚫ Unversal Render Pipeline/Complex Lit

⚫ Unversal Render Pipeline/Simple Lit

⚫ Unversal Render Pipeline/Unlit

⚫ Unversal Render Pipeline/Baked Lit

as well as learn the process to determine which properties to modify for any other shader when documentation is lacking!


In my tests this performs on average, 0.04ms per frame with the code here, which is, in my opinion, for most cases "good enough" performance to use when you do not know how to make a shader to do this, or just want to keep using the standard URP shaders.


As always, all code from this video is available on GitHub: https://github.com/llamacademy/urp-fading-standard-shaders


Using the Built-In Render Pipeline? It's a very similar process. Check out this GitHub repository: https://github.com/llamacademy/fade-objects-standard-shader with accompanying video tutorial:https://www.youtube.com/watch?v=dIC4wbUgt5M for the same effect, but for the Built-In Render Pipeline.


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