Waves in ShaderGraph by Vertex Displacement




Published: 02 May 2023

Learn how to create 2 types of waves - linear and radial/circular waves in ShaderGraph with Maths!

The most common application for waves is water or liquids, but you can apply these throughout your game or integrate them with other shaders to get cool effects, like Wind.


If you are new to ShaderGraph, be sure to check out the Vertex Displacement Basics video: https://youtu.be/MbD6ZTupmws


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/intermediate-vertex-displacement


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๐Ÿ“š Resources:

โšซ Learn more about ShaderGraph with my ShaderGraph Course: https://www.gamedev.tv/p/unity-shader-graph?coupon_code=LLAMACADEMY&affcode=45216_kuvg0bp7

โšซ ShaderGraph Basic Vertex Displacement: https://youtu.be/MbD6ZTupmws

โšซ Nvidia GPU Gems (Source of Radial Equation): https://developer.nvidia.com/gpugems/gpugems/part-vi-beyond-triangles/chapter-42-deformers


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