Reusable Components with UI Toolkit | Editor Scripting Unity Tutorial
Published: 11 Apr 2023
This week you'll learn how to use UI Toolkit to create reusable components that encapsulate behaviors and interactions. We're creating a custom Visual Element for use in the Editor, but the same concept can be applied to runtime GUIs. Making reusable components reduces duplication of effort and unifies user interaction with your controls!
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๐ Resources:
โซ UI Toolkit Reusable Components: https://docs.unity3d.com/Manual/UIE-encapsulate-uxml-with-logic.html
โซ UI Toolkit Custom Inspector: https://docs.unity3d.com/Manual/UIE-HowTo-CreateCustomInspector.html
โซ UI Toolkit Binding Best Practices: https://docs.unity3d.com/Manual/UIE-Binding.html
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