ScriptableObject-based Attack Configurations | AI Series Part 9




Published: 06 Apr 2021

In this tutorial I show you how to implement Attack Configurations in ScriptableObjects so we can have fewer prefabs, move to a data-oriented design instead of prefab-oriented design (but we still need SOME prefabs!). This allows us to spawn 4 (or more!) types of enemies with only 3 prefabs.


Want Part 8? https://youtu.be/KobCxX7NZM4

Want Part 10? https://youtu.be/cN837GYgxUI


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