ScriptableObject-based Attack Configurations | AI Series Part 9
Published: 06 Apr 2021
In this tutorial I show you how to implement Attack Configurations in ScriptableObjects so we can have fewer prefabs, move to a data-oriented design instead of prefab-oriented design (but we still need SOME prefabs!). This allows us to spawn 4 (or more!) types of enemies with only 3 prefabs.
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-9. But remember, that's the END STATE of this tutorial.
If you want to follow along, make sure to check out Part 8: https://github.com/llamacademy/ai-series-part-8.
Want Part 8? https://youtu.be/KobCxX7NZM4
Want Part 10? https://youtu.be/cN837GYgxUI
๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly
๐งก Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support:
๐ Patreon: https://www.patreon.com/llamacademy
๐ YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video
๐ Take my Unity ShaderGraph Course:
https://www.gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7
๐ Get yourself some LlamAcademy merch: https://llamacademy.myspreadshop.com/
๐ธ Use my Affiliate Link for Humble Bundles https://humblebundleinc.sjv.io/9g4ak4
๐ธ Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! https://assetstore.unity.com/publisher-sale?aid=1101l9QvC (affiliate)
๐ธ Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC (affiliate)