How to Retarget Animations with Inverse Kinematics & Animation Rigging
Published: 29 Jul 2025
Learn how I used the Animation Rigging package to retarget my T-Rex animations to accurately eat humans off the ledge in my free and open source microgame: Dino Attack!
🚨 Around 06:35 when we're looking at the Maintain Offset: Position I say that it's "not maintaining the original position" I meant to say it is not maintaining the original ROTATION. Oops! Sorry! Caught it only after release.
🎮 Play the full game for FREE on Itch: https://llamacademy.itch.io/dino-attack
🙏 Support LlamAcademy & polyperfect by purchasing these assets!
🦖 polyperfect Dino Pack: https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-dinosaurs-110313?aid=1101l9QvC
⭐ polyperfect Ultimate Pack: https://assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733?aid=1101l9QvC
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📚 Resources:
🟠 Animation Rigging Documentation: https://docs.unity3d.com/Packages/[email protected]/manual/index.html
🟠 Learn more about the Two Bone IK Constraint: https://youtu.be/k-qVa6tHOOw
🟠 Unity Behavior Playlist - Learn all about Unity Behavior, the FREE Behavior Tree Package from Unity: https://www.youtube.com/playlist?list=PLllNmP7eq6TR0v1XC7UnIPvH5chSepES2
🟠 Learn more about how Dino Attack was made: https://www.youtube.com/playlist?list=PLllNmP7eq6TRC1QtErorKKXUOtlxGEsem
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