Animation-driven Reloading | Gun Series 4 #shorts
Published: 15 Dec 2022
Full Tutorial: https://youtu.be/Tn8RYWnEd94
Learn how to reload guns with Animation-driven reload time. This makes it much easier to synchronize your "reload time" in your code by receiving an event when the reload animation has completed instead of manually trying to tie the speed to the speed of the animation.
Remember this is Part 4 of the Gun Series, so we're building on Part 1, 2, and 3 (and there's more to come!) so if you haven't checked those out yet, here's the full playlist: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
⚫ LowPoly Eyeball Model: https://assetstore.unity.com/packages/3d/characters/creatures/low-poly-character-flying-eye-fantasy-rpg-175320?aid=1101l9QvC
💸 Ongoing sales 💸
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👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns/
Each video has its own branch, so you can check out "part-4" branch to get only what's been implemented so far!
📚 Other Helpful Videos:
⚫ Gun Series 1 Shooting, Bullet Trails: https://youtu.be/E-vIMamyORg
⚫ Gun Series 2 Bullet Spread/Recoil: https://youtu.be/pwq7F5DeQnI
⚫ Enemy Roaming AI: https://youtu.be/3hXkdARwREo
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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS.
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