Published: 18 Aug 2023
Learn how you can implement Enemy AI with a Finite State Machine. This is a full implementation using Unity Hierarchical State Machine (Unity HFSM), a code-driven state machine framework for Unity.
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-47
๐จโ๐ป If you're just looking for Unity HFSM, it's here: https://github.com/Inspiaaa/UnityHFSM
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๐ Resources:
โซ Unity HFSM: https://github.com/Inspiaaa/UnityHFSM
โซ This super cool Llama: https://assetstore.unity.com/packages/3d/characters/animals/mammals/llama-quirky-series-178234?aid=1101l9QvC
โซ Unity Particle Pack (free): https://assetstore.unity.com/packages/vfx/particles/particle-pack-127325?aid=1101l9QvC
โซ AI Series 44 (Movement Prediction): https://youtu.be/1Jkg8cKLsC0
โซ Damage System: https://youtu.be/6yvUmSxlGQo
โซ Unity 2021 Object Pooling API: https://www.youtube.com/watch?v=zyzqA_CPz2E
โซ Comparison of AI Behavior Frameworks: https://youtu.be/CZvfuNfdc1M
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