Published: 18 Jul 2023

In this video you'll see 8 Inverse Kinematics solutions evaluated and compared. By the end, you'll know which one you should use for which types of use cases your game has!


I spent between several and a lot of hours with each of these assets to get a good feel for how to use them, so you don't have to!


๐Ÿ“š The Assets ๐Ÿ“š

โšซ Easy IK - https://github.com/joaen/EasyIK

โšซ Inverse Kinematics - https://assetstore.unity.com/packages/tools/animation/inverse-kinematics-1829?aid=1101l9QvC

โšซ Fast IK - https://assetstore.unity.com/packages/tools/animation/fast-ik-139972?aid=1101l9QvC

โšซ "Roll Your Own IK Script" - https://github.com/llamacademy/scriptable-object-based-guns/blob/main/Assets/Scripts/Guns/Demo/PlayerIK.cs

โšซ Kineractive - https://assetstore.unity.com/packages/tools/animation/kineractive-153144?aid=1101l9QvC

โšซ Interactor - https://assetstore.unity.com/packages/tools/animation/interactor-interaction-handler-for-ik-178062?aid=1101l9QvC

โšซ Final IK - https://assetstore.unity.com/packages/tools/animation/final-ik-14290?aid=1101l9QvC

โšซ Animation Rigging - Install from Package Manager - Docs https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.1/manual/index.html


๐Ÿ‘จโ€๐Ÿ’ป Since this is an asset comparison with some paid assets, there is no GitHub available.


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