Published: 18 Jul 2023
In this video you'll see 8 Inverse Kinematics solutions evaluated and compared. By the end, you'll know which one you should use for which types of use cases your game has!
I spent between several and a lot of hours with each of these assets to get a good feel for how to use them, so you don't have to!
๐ The Assets ๐
โซ Easy IK - https://github.com/joaen/EasyIK
โซ Inverse Kinematics - https://assetstore.unity.com/packages/tools/animation/inverse-kinematics-1829?aid=1101l9QvC
โซ Fast IK - https://assetstore.unity.com/packages/tools/animation/fast-ik-139972?aid=1101l9QvC
โซ "Roll Your Own IK Script" - https://github.com/llamacademy/scriptable-object-based-guns/blob/main/Assets/Scripts/Guns/Demo/PlayerIK.cs
โซ Kineractive - https://assetstore.unity.com/packages/tools/animation/kineractive-153144?aid=1101l9QvC
โซ Interactor - https://assetstore.unity.com/packages/tools/animation/interactor-interaction-handler-for-ik-178062?aid=1101l9QvC
โซ Final IK - https://assetstore.unity.com/packages/tools/animation/final-ik-14290?aid=1101l9QvC
โซ Animation Rigging - Install from Package Manager - Docs https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.1/manual/index.html
๐จโ๐ป Since this is an asset comparison with some paid assets, there is no GitHub available.
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