Projectile Gun Support | Scriptable Object Gun Series Part 6 #shorts




Published: 02 Feb 2023

Full Tutorial: https://youtu.be/LIB7uGDZou0


Learn how to make your guns shoot projectile / Rigidbody bullets instead of only Raycasts / Hitscan!


We'll look at how to shoot "real" bullets instead of only showing the trail renderer along a path so you can have more complex bullet physics including drag and bullet drop. We'll also see how to prevent a Rigidbody bullet from "teleporting" through objects when moving at high velocities!


Since this is part 6 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to


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👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns


📚 Resources:

⚫ Continuous Collision Detection: https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html

⚫ The Collision Class: https://docs.unity3d.com/ScriptReference/Collision.html

⚫ OnCollisionEnter: https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html

⚫ Impact Management System Tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4


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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS.

I also have some Unity Assets: https://assetstore.unity.com/publishers/22409?_aid=1101l9QvC

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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.