Projectile Gun Support | Scriptable Object Gun Series Part 6 #shorts
Published: 02 Feb 2023
Full Tutorial: https://youtu.be/LIB7uGDZou0
Learn how to make your guns shoot projectile / Rigidbody bullets instead of only Raycasts / Hitscan!
We'll look at how to shoot "real" bullets instead of only showing the trail renderer along a path so you can have more complex bullet physics including drag and bullet drop. We'll also see how to prevent a Rigidbody bullet from "teleporting" through objects when moving at high velocities!
Since this is part 6 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
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👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns
📚 Resources:
⚫ Continuous Collision Detection: https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html
⚫ The Collision Class: https://docs.unity3d.com/ScriptReference/Collision.html
⚫ OnCollisionEnter: https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html
⚫ Impact Management System Tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4
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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS.
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