Gun Sound Effects with an Audio Config ScriptableObject | Gun Series 5
Published: 03 Jan 2023
Learn how to configure Audio Sound Effects in a reusable, configuration-driven (with Scriptable Objects) way! In this video you'll learn how to configure different shooting sound effects per gun or gun category, empty fire clips, reloading clips, and last bullet clips.
This can of course be easily extended to support any number of additional clips required.
We will also continue to use the Impact Management system built in this tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4 to handle bullet impact sound effects as well, which can be easily configured per gun type, specific gun, or generically for all guns based on the surface impact type.
Since this is part 5 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
🔶 ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out 🙂
👨💻 Get the FULL FREE PROJECT on GitHub: https://github.com/llamacademy/scriptable-object-based-guns
🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly
📚 Resources:
🟠 Audio Configuration: https://docs.unity3d.com/Manual/class-AudioManager.html
🟠 AudioSource: https://docs.unity3d.com/ScriptReference/AudioSource.html
🟠 Sound Effects Used in the Video: https://assetstore.unity.com/packages/audio/sound-fx/epic-war-sound-effects-collection-81407?aid=1101l9QvC
🟠 Impact Management System Tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.