Gun Sound Effects with an Audio Config ScriptableObject | Gun Series 5
Published: 03 Jan 2023
Learn how to configure Audio Sound Effects in a reusable, configuration-driven (with Scriptable Objects) way! In this video you'll learn how to configure different shooting sound effects per gun or gun category, empty fire clips, reloading clips, and last bullet clips.
This can of course be easily extended to support any number of additional clips required.
We will also continue to use the Impact Management system built in this tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4 to handle bullet impact sound effects as well, which can be easily configured per gun type, specific gun, or generically for all guns based on the surface impact type.
Since this is part 5 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns
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๐ Resources:
โซ Audio Configuration: https://docs.unity3d.com/Manual/class-AudioManager.html
โซ AudioSource: https://docs.unity3d.com/ScriptReference/AudioSource.html
โซ Sound Effects Used in the Video: https://assetstore.unity.com/packages/audio/sound-fx/epic-war-sound-effects-collection-81407?aid=1101l9QvC
โซ Impact Management System Tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4
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