NavMeshAgent Avoidance in Depth - 5 Key Takeaways for Optimal Avoidance | AI Series Part 32




Published: 02 Nov 2021

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System - no external assets needed!


Learn how:

⚫ NavMeshAgent Avoidance Quality influences avoidance

⚫ NavMesh Prediction Time values influence Agent avoidance

⚫ NavMesh Pathfinding Iterations Per Frame impacts NavMeshAgents

⚫ NavMeshSurface Bake Settings influence Agent pathfinding and avoidance


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📚 Resources

🟠 Most of the configurations are on the NavMeshAgent itself:

https://docs.unity3d.com/Manual/class-NavMeshAgent.html

The higher level configurations such as the pathfindingIterationsPerFrame can be set at the

🟠 NavMesh class: https://docs.unity3d.com/ScriptReference/AI.NavMesh.html

🟠 NavMeshSurface component: https://docs.unity3d.com/Packages/[email protected]/manual/NavMeshSurface.html

🟠 RVO2: https://gamma.cs.unc.edu/RVO2/

🟠 RVO: https://gamma.cs.unc.edu/RVO/


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


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