Aiming with Inverse Kinematics (IK) and Animation Rigging | Gun Series 12
Published: 04 Jul 2023
In this tutorial, learn how you can always have your character perfectly aim at their target without needing a million animations! We'll review the PlayerIK first introduced in Part 1 of the series and update the aiming to properly aim at the crosshair!
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📚 Resources:
🟠 Mixamo (free animations): https://www.mixamo.com/#/
🟠 Rifle Animation Pack Used: https://assetstore.unity.com/packages/3d/animations/rifle-basic-mocap-animation-pack-26676?aid=1101l9QvC
🟠 Full Series Playlist: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
🟠 Animation Rigging Documentation: https://docs.unity3d.com/Packages/[email protected]/manual/index.html
🟠 Multi-Aim Constraint: https://docs.unity3d.com/Packages/[email protected]/manual/constraints/MultiAimConstraint.html
🟠 Unity IK: https://docs.unity3d.com/Manual/InverseKinematics.html
🟠 Animator Scripting Reference: https://docs.unity3d.com/ScriptReference/Animator.html
🟠 Runtime Rig Forum Post: https://forum.unity.com/threads/generating-rig-at-runtime.935090/
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