Aiming with Inverse Kinematics (IK) and Animation Rigging | Gun Series 12




Published: 04 Jul 2023

In this tutorial, learn how you can always have your character perfectly aim at their target without needing a million animations! We'll review the PlayerIK first introduced in Part 1 of the series and update the aiming to properly aim at the crosshair!


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📚 Resources:

🟠 Mixamo (free animations): https://www.mixamo.com/#/

🟠 Rifle Animation Pack Used: https://assetstore.unity.com/packages/3d/animations/rifle-basic-mocap-animation-pack-26676?aid=1101l9QvC

🟠 Full Series Playlist: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to

🟠 Animation Rigging Documentation: https://docs.unity3d.com/Packages/[email protected]/manual/index.html

🟠 Multi-Aim Constraint: https://docs.unity3d.com/Packages/[email protected]/manual/constraints/MultiAimConstraint.html

🟠 Unity IK: https://docs.unity3d.com/Manual/InverseKinematics.html

🟠 Animator Scripting Reference: https://docs.unity3d.com/ScriptReference/Animator.html

🟠 Runtime Rig Forum Post: https://forum.unity.com/threads/generating-rig-at-runtime.935090/


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.