Doors in Unity - Sliding and Rotating Doors | Make Them Automatically Open/Close or Usable
Published: 09 Nov 2021
Learn how to implement doors in Unity! In this video you'll learn how to make:
⚫ Rotating Usable Doors
⚫ Rotating Automatically Opening/Closing Doors
⚫ Sliding Usable Doors
⚫ Sliding Automatically Opening/Closing Doors
You'll also learn how to make the rotating doors open AWAY from the player, instead of always opening only one direction. This makes your doors less "realistic" since most doors don't open both directions, but it does improve the flow of the game, at least in my experience.
🚨🚨🚨 There was a minor error in the rotating door math in this video. Please check out the repository for a corrected script! 🚨🚨🚨
You should be using (top condition uses + instead of -, and bottom condition uses - instead of +):
if (ForwardAmount >= ForwardDirection)
{
endRotation = Quaternion.Euler(new Vector3(0, StartRotation.y + RotationAmount, 0));
}
else
{
endRotation = Quaternion.Euler(new Vector3(0, StartRotation.y - RotationAmount, 0));
}
👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/doors
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