Bullet Trails Using the TrailRenderer




Published: 29 Jun 2021

In this tutorial I go over how to implement a ScriptableObject to configure the TrailRenderer component that we attach to our Bullet GameObject. This allows us to separate the Bullet Trail Configuration from the bullet, so we can reuse the same trail on similar bullets with a centralized configuration for those. We can also define as many bullet trail configurations as we need for different bullets, decoupling the TrailRenderer configuration from the Prefab instance.


I explain many of the TrailRenderer configuration properties and we will implement 2 TrailRenderer configurations in this video. One "hot trail" and one "smoke trail".


We're only taking a look into the TrailRenderer for setting up the bullet trail. You can of course add a Particle System in a similar fashion to have even more flair on your trails!


🔶 ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out 🙂

👨‍💻 Get the FULL FREE PROJECT on GitHub: https://github.com/llamacademy/bullet-trails

🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly


Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.


Connect on Social Media

Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.