Get Textures Active on a Terrain or Renderer by Simple Footstep System Example




Published: 18 Jan 2022

Learn by example! In this tutorial you will learn how to get the texture(s) active at a given point on a Renderer and a Terrain. We'll construct a primitive footstep system, Raycasting down from the center of a Character Controller and sampling which textures are active at that point.

For the Renderer, it's relatively straightforward. However, Terrains are much more complex. We have to do some math to determine the Terrain position, then consider possibly multiple active textures because the Unity Terrain uses splatmaps to blend textures, allowing multiple textures to be active.


🔶 ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out 🙂

👨‍💻 Get the FULL FREE PROJECT on GitHub: https://github.com/llamacademy/get-terrain-texture

🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly


📚 Resources

🟠 Footstep sounds I use in my games: https://assetstore.unity.com/packages/audio/sound-fx/foley/all-footsteps-sneaker-edition-89922?_aid=1101l9QvC

🟠 Terrain: https://docs.unity3d.com/ScriptReference/Terrain.html

🟠 Terrain Data: https://docs.unity3d.com/ScriptReference/TerrainData.html

🟠 Terrain Layers: https://docs.unity3d.com/ScriptReference/TerrainLayer.html

🟠 Material - https://docs.unity3d.com/ScriptReference/Material.html


Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.


Connect on Social Media

Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.