Explosive and Frost Round Configurations | Gun Series 9
Published: 09 May 2023
Learn how to create bullet impact effects such as Explosive Rounds and Frost Rounds in this advanced Unity scripting tutorial. Since this is Part 9 of the Gun Series, we have a lot of framework already in place to achieve these effects.
We'll be using:
⚫ The Damage System implemented in Part 3: https://www.youtube.com/watch?v=6yvUmSxlGQo&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=3&pp=gAQBiAQB
⚫ The Modifier System implemented in Part 8: https://www.youtube.com/watch?v=RbIk6VnwHnI&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=8&pp=gAQBiAQB
⚫ The Impact System covered in a standalone video: https://www.youtube.com/watch?v=kT2ZxjMuT_4
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📚 Resources:
🟠 Damage System: https://www.youtube.com/watch?v=6yvUmSxlGQo&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=3&pp=gAQBiAQB
🟠 Modifier System: https://www.youtube.com/watch?v=RbIk6VnwHnI&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=8&pp=gAQBiAQB
🟠 Impact System: https://www.youtube.com/watch?v=kT2ZxjMuT_4
🟠 Physics OverlapSphere: https://docs.unity3d.com/ScriptReference/Physics.OverlapSphereNonAlloc.html
🟠 Collider.ClosestPoint: https://docs.unity3d.com/ScriptReference/Collider.ClosestPoint.html
🟠 Array Index Operator: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-8.0/ranges
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