URP Shader Graph Basics - Scrolling UV




Published: 07 Feb 2023

Learn how to use Shader Graph to create a simple UV-Scrolling (Moving Texture) Shader in URP. This is a simple but important concept used in many more advanced shaders such as water shaders.


๐ŸŒŸ Learn more about ShaderGraph with my ShaderGraph Course:

https://www.gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders๐ŸŒŸ


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๐Ÿ“š Resources:

๐ŸŸ  Every Node in ShaderGraph Explained: https://www.youtube.com/watch?v=84A1FcQt9v4

๐ŸŸ  Tiling and Offset Node: https://docs.unity3d.com/Packages/[email protected]/manual/Tiling-And-Offset-Node.html

๐ŸŸ  Multiply Node: https://docs.unity3d.com/Packages/[email protected]/manual/Multiply-Node.html

๐ŸŸ  Sample Texture 2D Node: https://docs.unity3d.com/Packages/[email protected]/manual/Sample-Texture-2D-Node.html


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