Gun Sound Effects with an Audio Config ScriptableObject | Gun Series 5 #shorts
Published: 05 Jan 2023
Full Tutorial on YouTube: https://www.youtube.com/watch?v=hV3BAw2c9Io&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=5
Learn how to configure Audio Sound Effects in a reusable, configuration-driven (with Scriptable Objects) way! In this video you'll learn how to configure different shooting sound effects per gun or gun category, empty fire clips, reloading clips, and last bullet clips.
This can of course be easily extended to support any number of additional clips required.
We will also continue to use the Impact Management system built in this tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4 to handle bullet impact sound effects as well, which can be easily configured per gun type, specific gun, or generically for all guns based on the surface impact type.
Since this is part 5 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
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👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns
📚 Resources:
⚫ Audio Configuration: https://docs.unity3d.com/Manual/class-AudioManager.html
⚫ AudioSource: https://docs.unity3d.com/ScriptReference/AudioSource.html
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