Animation-driven Reloading | Gun Series 4
Published: 13 Dec 2022
Learn how to reload guns with Animation-driven reload time. This makes it much easier to synchronize your "reload time" in your code by receiving an event when the reload animation has completed instead of manually trying to tie the speed to the speed of the animation.
Remember this is Part 4 of the Gun Series, so we're building on Part 1, 2, and 3 (and there's more to come!) so if you haven't checked those out yet, here's the full playlist: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
Each video has its own branch, so you can check out "part-4" branch to get only what's been implemented so far!
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