Animation-driven Reloading | Gun Series 4
Published: 13 Dec 2022
Learn how to reload guns with Animation-driven reload time. This makes it much easier to synchronize your "reload time" in your code by receiving an event when the reload animation has completed instead of manually trying to tie the speed to the speed of the animation.
Remember this is Part 4 of the Gun Series, so we're building on Part 1, 2, and 3 (and there's more to come!) so if you haven't checked those out yet, here's the full playlist: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns/
Each video has its own branch, so you can check out "part-4" branch to get only what's been implemented so far!
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๐ Other Helpful Info:
โซ Mixamo: https://www.mixamo.com/#/ for the Animation
โซ Gun Series 1 Shooting, Bullet Trails: https://youtu.be/E-vIMamyORg
โซ Gun Series 2 Bullet Spread/Recoil: https://youtu.be/pwq7F5DeQnI
โซ Gun Series 3 Damaging Enemies: https://youtu.be/6yvUmSxlGQo
โซ LowPoly Eyeball Model: https://assetstore.unity.com/packages/3d/characters/creatures/low-poly-character-flying-eye-fantasy-rpg-175320?aid=1101l9QvC
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