Animation-driven Reloading | Gun Series 4




Published: 13 Dec 2022

Learn how to reload guns with Animation-driven reload time. This makes it much easier to synchronize your "reload time" in your code by receiving an event when the reload animation has completed instead of manually trying to tie the speed to the speed of the animation.


Remember this is Part 4 of the Gun Series, so we're building on Part 1, 2, and 3 (and there's more to come!) so if you haven't checked those out yet, here's the full playlist: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns/

Each video has its own branch, so you can check out "part-4" branch to get only what's been implemented so far!


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๐Ÿ“š Other Helpful Info:

โšซ Mixamo: https://www.mixamo.com/#/ for the Animation

โšซ Gun Series 1 Shooting, Bullet Trails: https://youtu.be/E-vIMamyORg

โšซ Gun Series 2 Bullet Spread/Recoil: https://youtu.be/pwq7F5DeQnI

โšซ Gun Series 3 Damaging Enemies: https://youtu.be/6yvUmSxlGQo

โšซ LowPoly Eyeball Model: https://assetstore.unity.com/packages/3d/characters/creatures/low-poly-character-flying-eye-fantasy-rpg-175320?aid=1101l9QvC


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