Deal Damage to Enemies and Objects with Guns! Gun Series 3 #shorts
Published: 17 Nov 2022
Full Tutorial:
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Learn how to extend our ScriptableObject-based gun system to support damage with 4 damage options:
1. Static damage
2. Damage Range
3. Static Damage with Distance-based Falloff
4. Damage Range with Distance-based Falloff
After implementing the damage, we will implement a small system to manage dealing damage to arbitrary objects, including enemies. This is handled with an IDamageable interface and EnemyHealth.
⚫ LowPoly Eyeball Model: https://assetstore.unity.com/packages/3d/characters/creatures/low-poly-character-flying-eye-fantasy-rpg-175320?aid=1101l9QvC
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👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns/
Each video has its own branch, so you can check out "part-3" branch to get only what's been implemented so far!
📚 Other Helpful Videos:
⚫ Gun Series 1 Shooting, Bullet Trails: https://youtu.be/E-vIMamyORg
⚫ Gun Series 2 Bullet Spread/Recoil: https://youtu.be/pwq7F5DeQnI
⚫ Enemy Roaming AI: https://youtu.be/3hXkdARwREo
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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS.
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