Bake a NavMesh Area Around the Player - Runtime Baking Part 2 | AI Series Part 14




Published: 11 May 2021

Learn how to bake a NavMesh on a small portion of your level. This allows much faster baking of NavMeshes on large procedural worlds, or on very large worlds. We do this by specifying a volume around the player and use the NavMeshBuilder class to collect the relevant sources and update a registered NavMeshData.


If you are taking this concept and applying it to your large scale game, check out the next video: https://youtu.be/bCC5pqNT000 where we look at optimization techniques to minimize CPU time when baking the NavMesh.


Want Part 13? https://youtu.be/QPv_V4TCi8o

Interested in the performance of this and some tips on how to optimize it? AI Series Part 14.5 has you covered! https://youtu.be/bCC5pqNT000

Part 14.5? https://youtu.be/bCC5pqNT000 (optimization video)


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


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