Dynamic Modifier System for Guns to Support Attachments | Gun Series 8




Published: 18 Apr 2023

Create a dynamic gun modifier system to enable runtime property changes of your guns! We'll also cover how to prevent ScriptableObjects from persisting these changes in the editor.


In this video we'll set up a modifier system and implement 2 popular modifiers:

1. Damage Modifier, which allows us to raise or lower the damage of any gun when it's applied.

2. Vector3Modifier, which allows us to apply a percentage offset to any Vector3, such as the Bullet Spread amount.


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns


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๐Ÿ“š Resources:

โšซ Reflection: https://learn.microsoft.com/en-us/dotnet/framework/reflection-and-codedom/reflection

โšซ Type Class: https://learn.microsoft.com/en-us/dotnet/api/system.type?view=net-7.0

โšซ FieldInfo: https://learn.microsoft.com/en-us/dotnet/api/system.reflection.fieldinfo?view=net-7.0

โšซ ICloneable: https://learn.microsoft.com/en-us/dotnet/api/system.icloneable?view=net-7.0

โšซ Use Git with Unity: https://youtu.be/vq5zuXBzlW8?si=YQbrVPMdsy0Z6Kvo


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.