Ragdolls - Creation, Transitioning to, and Optimization #Shorts




Published: 21 Apr 2022

Learn the creation workflow for Ragdolls in Unity, how to toggle between an Animator and Ragdoll, and think through some optimization ideas when you have a large number of potential ragdolls in your game!


Ragdolls are a hugely popular mechanic in games that add, usually a funny mechanic into your game. What they always do though, is allow you to have models go limp and flop around procedurally!


While the tool we look at for auto-attaching Colliders, Rigidbodies, and CharacterJoints to the Transform "bones" of our 3d model, you can manually add these and have any model go into a Ragdoll by following the same process we followed to set up the hands and feet!


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