Ragdolls - Creation, Transitioning to, and Optimization #Shorts
Published: 21 Apr 2022
Full Tutorial: https://youtu.be/RB18IyKZiB0
Learn the creation workflow for Ragdolls in Unity, how to toggle between an Animator and Ragdoll, and think through some optimization ideas when you have a large number of potential ragdolls in your game!
Ragdolls are a hugely popular mechanic in games that add, usually a funny mechanic into your game. What they always do though, is allow you to have models go limp and flop around procedurally!
While the tool we look at for auto-attaching Colliders, Rigidbodies, and CharacterJoints to the Transform "bones" of our 3d model, you can manually add these and have any model go into a Ragdoll by following the same process we followed to set up the hands and feet!
As always, all code from this video is available on GitHub: https://github.com/llamacademy/ragdolls
Zombie Asset to import: https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-30232
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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS.
I also have some Unity Assets (affiliate link): https://assetstore.unity.com/publishers/22409?_aid=1101l9QvC