Procedural Level and NavMesh Generation | AI Series Part 13




Published: 04 May 2021

Learn how to make a simple linear procedural level based on a set of prefabs that our same player we've been using in the AI Series can click to move on. Since the level is procedural and we're generating the world from Object Pooled prefabs, we also have to dynamically generate the NavMesh as the level is expanded and changed. To do this we're using the NavMeshSurface's BuildNavMesh function to procedurally update the NavMesh.


Want Part 12? https://youtu.be/BFT8Fa4ZsMk

Want Part 14? https://youtu.be/RuoK7w1OIT0


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


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