Find when a NavMeshLink will be Taken | AI Series 43




Published: 18 Oct 2022

In this short tutorial you'll learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path.

Unfortunately, Unity does not provide a way to query the NavMesh for OffMeshLinks, so it's not possible to find ALL OffMeshLinks (unless you have all OffMeshLinks as NavMeshLinks and do something like FindObjectsOfType󠀼󠀼 NavMeshLink()).


Using this method, regardless if you're using a NavMeshLink or OffMeshLink, you can find the exact points that a NavMeshAgent will traverse an OffMeshLink between!


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


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