Find when a NavMeshLink will be Taken | AI Series 43
Published: 18 Oct 2022
In this short tutorial you'll learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path.
Unfortunately, Unity does not provide a way to query the NavMesh for OffMeshLinks, so it's not possible to find ALL OffMeshLinks (unless you have all OffMeshLinks as NavMeshLinks and do something like FindObjectsOfType NavMeshLink()).
Using this method, regardless if you're using a NavMeshLink or OffMeshLink, you can find the exact points that a NavMeshAgent will traverse an OffMeshLink between!
As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.
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