Published: 09 Jul 2024
Learn how to recreate all the standard surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph!
In this video you'll learn how to add the following inputs to your own shader so you can keep the PBR look and feel while adding in any special shader effects:
⚫ Albedo
⚫ Specular (including environment reflections)
⚫ Normal Map
⚫ Height Map
⚫ Ambient Occlusion (AO)
⚫ Emission
At the end of this video you'll also see an example use case of adding some of these into a special shader that blends materials based on the vertex color.
👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/urp-pbr-shader
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📚 Resources:
⚫ ShaderGraph documentation (node reference): https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/index.html
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