Projectile Guns | Scriptable Object Gun Series 6
Published: 31 Jan 2023
Learn how to make your guns shoot projectile / Rigidbody bullets instead of only Raycasts / Hitscan!
We'll look at how to shoot "real" bullets instead of only showing the trail renderer along a path so you can have more complex bullet physics including drag and bullet drop. We'll also see how to prevent a Rigidbody bullet from "teleporting" through objects when moving at high velocities!
Since this is part 6 of the Gun Series, if you're just now jumping in it might be a little confusing. You can watch from the beginning to see how and why each line of code exists here starting from part 1: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns
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๐ Resources:
โซ Continuous Collision Detection: https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html
โซ The Collision Class: https://docs.unity3d.com/ScriptReference/Collision.html
โซ OnCollisionEnter: https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html
โซ Impact Management System Tutorial: https://www.youtube.com/watch?v=kT2ZxjMuT_4
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