How to Make Homing Projectile-shooting AI | AI Series Part 8




Published: 30 Mar 2021

Learn how to make the bullets have more interesting behavior than going in a straight line with Rigidbody physics. Make a homing bullet that will follow the player wherever they go, in a straight line, with noise, and with a speed curve. These are really cool effects that bring a lot of life and immersion to your game!


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📚 Resources

🟠 If you want to learn more about adding a trail to the bullets, check out: https://youtu.be/_ujeHhvOlZU


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