How to Make Homing Projectile-shooting AI | AI Series Part 8




Published: 30 Mar 2021

Learn how to make the bullets have more interesting behavior than going in a straight line with Rigidbody physics. Make a homing bullet that will follow the player wherever they go, in a straight line, with noise, and with a speed curve. These are really cool effects that bring a lot of life and immersion to your game!


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-8 - this is the end state of this tutorial to follow along step by step, check out part 7: https://github.com/llamacademy/ai-series-part-7 and you'll be at the starting point of this video.


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๐Ÿ“š Resources

โšซ If you want to learn more about adding a trail to the bullets, check out: https://youtu.be/_ujeHhvOlZU


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