Advanced NavMesh Usage - Beyond Simple SetDestination
Published: 15 Jul 2025
Learn more advanced ways of making your Game AI move on a NavMesh. Most tutorials focus on "NavMeshAgent.SetDestination(other.transform.position);" which gets you up and running quickly, but also has limits on its usefulness. In this tutorial you'll see how to make your Game AI move towards units that it can never reach, pick better target locations, and even distance check across different NavMeshes.
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/dino-attack
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๐ฆ polyperfect Dino Pack: https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-dinosaurs-110313?aid=1101l9QvC