Cinemachine Transposer & Composer for Top-Down Object Targeting
Published: 16 Aug 2022
Still manually controlling your Camera position & rotation? Consider using Cinemachine to simplify your workflow, get smooth, high quality transitions, all with low effort! Learn about the Transposer and Composer for a top-down style game in this Unity Tutorial.
I started using Unity long before Cinemachine came out, so I was already used to controlling the Camera via code. Usually I did this in a simplistic fashion, directly tied to a player location with an offset, maybe rotating based on user input, and it worked fine. Recently I ditched my (literally called) SimpleThirdPersonFollow script with Cinemachine and I was really impressed with how much better the game felt! You know we all love that game-feel, so why not use a powerful, free tool that makes that easy?
In this week's tutorial you'll learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
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๐ Resources
โซ Tranposer Binding Modes: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineBindingModes.html
โซ Transposer: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineBodyTransposer.html
โซ Using Cinemachine: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineUsing.html
โซ Composer: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineAimComposer.html
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