Enemy Behavior Tree AI FULL IMPLEMENTATION (AI Tree) | AI Series 48
Published: 31 Aug 2023
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Learn how you can implement Enemy AI with a Behavior Tree!
This is a full implementation using AI Tree (https://assetstore.unity.com/packages/tools/behavior-ai/ai-tree-229578?aid=1101l9QvC), a powerful Behavior Tree framework with advanced features like Environment Query System (EQS) and a Perception System.
While we're using AI Tree specifically in this tutorial, you can use virtually any Behavior Tree framework to get similar results for this use case.
A special thank you to Renowned Games for the copy of AI Tree used in this tutorial ๐งก!
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๐ Resources:
๐ AI Tree: https://assetstore.unity.com/packages/tools/behavior-ai/ai-tree-229578?aid=1101l9QvC
๐ The Quirky Llama: https://assetstore.unity.com/packages/3d/characters/animals/mammals/llama-quirky-series-178234?aid=1101l9QvC
๐ Unity Particle Pack: https://assetstore.unity.com/packages/vfx/particles/particle-pack-127325?aid=1101l9QvC
๐ A more scalable way to define enemy stats: https://youtu.be/PoglGJoDcZg
๐ The same Enemy AI implemented with a Finite State Machine: https://youtu.be/jnETyJUiCiM
๐ Not sure which AI Behavior Framework to use? Check out my comparison video: https://youtu.be/CZvfuNfdc1M
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