Ragdoll Zombie NavMeshAgents #Shorts




Published: 05 May 2022

Full Tutorial: https://youtu.be/a_C_AI5iBAI


Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death ☠ that eventually subtly fade out! This is a great way to add more "game feel" 🚀 into your game with more responsive, physically based death behaviors for your NavMeshAgents!


This tutorial builds on several previous AI Series and non-AI Series videos.

As always, you can check out this full project on GitHub: https://github.com/llamacademy/ai-series-part-39

to see the full project as shown in the tutorial (minus 2 free Asset Store assets, later on in the description).

If you want a full breakdown of how each system was created, check out the original tutorial below (each also with its own project on GitHub)

⚫ AI Series Part 1 (Click to Move NavMeshAgents & Chasing a Player

) - https://youtu.be/aHFSDcEQuzQ

⚫ AI Series Part 3 (Animated NavMeshAgents) - https://youtu.be/wLZPM46zgUo

⚫ AI Series Part 6 (NavMeshAgents Attacking Nearby Objects) - https://youtu.be/Aee01YxQIsw

⚫ AI Series Part 29 (Line of Sight checking on NavMeshAgents): https://youtu.be/t9e2XBQY4Og

⚫ Raycast Shooting - https://youtu.be/GkStW8-Q5P0

⚫ Lerping Fundamentals - https://youtu.be/IymDGkzwJts

⚫ Creating a Ragdoll Model - https://youtu.be/RB18IyKZiB0


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


FREE assets used in this project:

https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-30232

https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-particle-pack-127325


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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival - a top-down zombie survival shooter for Android and iOS.

I also have some Unity Assets (affiliate link): https://assetstore.unity.com/publishers/22409?_aid=1101l9QvC


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