Handles API - Scene View Text & Lines
Published: 30 Apr 2021
In this tutorial I'll show how I created the editor script that drew informational distance text and the path a NavMeshAgent would take to move to a specific target, highlighting the closest target in the Scene View in AI Series Part 12.
Specifically, in this video I use the Handles API: Handles.Label and Handles.DrawLine functions to draw lines and text between the NavMeshAgent's current position and points found on the NavMeshPath to a specified target object. We'll also handle if the NavMeshAgent cannot find a valid path to the specified target.
๐จโ๐ป This tutorial uses the same repository as AI Series Part 12, so as always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-12
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๐ Resources
Unity Handles API Documentation: https://docs.unity3d.com/ScriptReference/Handles.html
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