Make NavMeshAgents Attack Nearby Targets | AI Series Part 6
Published: 16 Mar 2021
Learn how to make NavMeshAgents attack any other object when it comes nearby. This is achieved with a Collider using OnTriggerEnter, which comes with some caveats like the entering body must have a Rigidbody component attached. As part 6 of the AI Series, this builds on all of the previous AI Series videos! Go back and check those out if you haven't already!
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📚 Resources:
🟠 "How to Make an Object Smoothly Rotate to Look at Another Object" video: https://www.youtube.com/watch?v=2XEiHf1N_EY
⚫As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.
⚫We're using a free model from Quaternius to get our attack animation. License below:
Animated Human by Quaternius.
https://www.patreon.com/quaternius
License:
CC0 1.0 Universal (CC0 1.0)
Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
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