Make NavMeshAgents Attack Nearby Targets | AI Series Part 6




Published: 16 Mar 2021

Learn how to make NavMeshAgents attack any other object when it comes nearby. This is achieved with a Collider using OnTriggerEnter, which comes with some caveats like the entering body must have a Rigidbody component attached. As part 6 of the AI Series, this builds on all of the previous AI Series videos! Go back and check those out if you haven't already!


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-6

If you want to follow along, check out the previous project: https://github.com/llamacademy/ai-series-part-5 Creating Different Enemy Types with ScriptableObjects.


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๐Ÿ“š Resources:

โšซ "How to Make an Object Smoothly Rotate to Look at Another Object" video: https://www.youtube.com/watch?v=2XEiHf1N_EY

โšซAs usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.

โšซWe're using a free model from Quaternius to get our attack animation. License below:

Animated Human by Quaternius.

https://www.patreon.com/quaternius

License:

CC0 1.0 Universal (CC0 1.0)

Public Domain Dedication

https://creativecommons.org/publicdomain/zero/1.0/


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.