Make NavMeshAgents Attack Nearby Targets | AI Series Part 6
Published: 16 Mar 2021
Learn how to make NavMeshAgents attack any other object when it comes nearby. This is achieved with a Collider using OnTriggerEnter, which comes with some caveats like the entering body must have a Rigidbody component attached. As part 6 of the AI Series, this builds on all of the previous AI Series videos! Go back and check those out if you haven't already!
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-6
If you want to follow along, check out the previous project: https://github.com/llamacademy/ai-series-part-5 Creating Different Enemy Types with ScriptableObjects.
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๐ Resources:
โซ "How to Make an Object Smoothly Rotate to Look at Another Object" video: https://www.youtube.com/watch?v=2XEiHf1N_EY
โซAs usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.
โซWe're using a free model from Quaternius to get our attack animation. License below:
Animated Human by Quaternius.
https://www.patreon.com/quaternius
License:
CC0 1.0 Universal (CC0 1.0)
Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
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