How you can use the "new" input system the old way
Published: 24 Dec 2024
In this video you'll learn about the Keyboard and Mouse APIs from the new Input System and how you can use them to poll for input in Update() just like you did with the old input system Input.GetKeyDown, Input.GetKeyUp, etc...
This is a much simpler, straightforward way to get off the old input system, albeit much less flexible and much less robust than using the Input Actions.
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📚 Resources:
🟠 Workflow Documentation Page: https://docs.unity3d.com/Packages/[email protected]/manual/Workflows.html
🟠 Keyboard API Reference: https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.InputSystem.Keyboard.html
🟠 Mouse API Reference: https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.InputSystem.Mouse.html
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