How you can use the "new" input system the old way




Published: 24 Dec 2024

In this video you'll learn about the Keyboard and Mouse APIs from the new Input System and how you can use them to poll for input in Update() just like you did with the old input system Input.GetKeyDown, Input.GetKeyUp, etc...

This is a much simpler, straightforward way to get off the old input system, albeit much less flexible and much less robust than using the Input Actions.


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📚 Resources:

🟠 Workflow Documentation Page: https://docs.unity3d.com/Packages/[email protected]/manual/Workflows.html

🟠 Keyboard API Reference: https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.InputSystem.Keyboard.html

🟠 Mouse API Reference: https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.InputSystem.Mouse.html


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.