Published: 24 Dec 2024

In this video you'll learn about the Keyboard and Mouse APIs from the new Input System and how you can use them to poll for input in Update() just like you did with the old input system Input.GetKeyDown, Input.GetKeyUp, etc...

This is a much simpler, straightforward way to get off the old input system, albeit much less flexible and much less robust than using the Input Actions.


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๐Ÿ“š Resources:

โšซ Workflow Documentation Page: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11/manual/Workflows.html

โšซ Keyboard API Reference: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Keyboard.html

โšซ Mouse API Reference: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Mouse.html


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