Shrapnel Shotgun with Knockback | Guns Series 15
Published: 06 Feb 2024
Learn how to extend our ScriptableObject gun system to support shrapnel shooting shotguns (or any other type of multi-bullet-per-shot gun)!
We'll also go into how to add knockback to arbitrary objects using our ICollisionHandler and some new interfaces!
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📚 Resources:
🟠 Full Gun Series Playlist in case you're new here: https://www.youtube.com/playlist?list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
🟠 Editor Scripting Tutorials: https://www.youtube.com/watch?v=3w9iXT6wx5g & https://youtu.be/moXvNj7QUHE
🟠 AI Series 51 for more in-depth explanations regarding Knockback & AI:
🟠 Physic Materials, Explained: https://www.youtube.com/watch?v=Z3TE8cejwzk
🟠 Collision Impulse: https://docs.unity3d.com/ScriptReference/Collision-impulse.html
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