Published: 06 Feb 2024
Learn how to extend our ScriptableObject gun system to support shrapnel shooting shotguns (or any other type of multi-bullet-per-shot gun)!
We'll also go into how to add knockback to arbitrary objects using our ICollisionHandler and some new interfaces!
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns
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๐ Resources:
โซ Full Gun Series Playlist in case you're new here: https://www.youtube.com/playlist?list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to
โซ Editor Scripting Tutorials: https://www.youtube.com/watch?v=3w9iXT6wx5g & https://youtu.be/moXvNj7QUHE
โซ AI Series 51 for more in-depth explanations regarding Knockback & AI:
โซ Physic Materials, Explained: https://www.youtube.com/watch?v=Z3TE8cejwzk
โซ Collision Impulse: https://docs.unity3d.com/ScriptReference/Collision-impulse.html
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